#ifndef TURBOGL_H
#define TURBOGL_H


#include "../engine/core/common.h"
#include "../engine/core/mymath.h"
#include "../engine/core/foreach.h"
#include "../engine/core/rect.h"
#include "../engine/core/vector2.h"
#include "../engine/core/vector3.h"
#include "../engine/core/matrix4.h"
#include "../engine/core/quat.h"
#include "../engine/core/FileObject.h"
#include "../engine/core/mystring.h"

//
//system
//
#include "../engine/system/GLEngine.h"
#include "../engine/system/GLClient.h"


//
//gl
//
#include "../engine/gl/mygl.h"
#include "../engine/gl/mygl_ext.h"
#include "../engine/gl/GLCamera.h"
#include "../engine/gl/GLModel.h"
#include "../engine/gl/GLSprite.h"
#include "../engine/gl/GLObject.h"
#include "../engine/gl/GLRagdoll.h"
#include "../engine/gl/GLTerrain.h"
#include "../engine/gl/GLScene.h"


//
//font
//
#include "../engine/gl/GLFont.h"


//ut
#include "../engine/ut/UTImage.h"
#include "../engine/ut/UTFont.h"
#include "../engine/ut/UTModelLoader.h"


//xml
#include "../engine/tinyxml/tinyxml.h"

//ini
#include "../engine/iniparser/iniparser.h"


//DEBUG


#endif // TURBOGL_H
